Kurejo Darkstone



Class( player’s handbook pg. 46)-Rouge

Superior Darkvision Your darkvision has a radius
of 120 feet.

Gnome Cunning You have advantage on all
Intelligence, Wisdom, and Charisma saving throws
against magic.

Stone Camouflage You have advantage on Dexterity
(stealth) checks to hide in rocky terrain.

Languages You can speak, read, and write* Common*,
Gnomish, and Undercommon. The svirfneblin dialect
is more guttural than surface Gnomish, and most
svirfneblin know only a little bit of Common, but those
who deal with outsiders (and that includes you as
an adventurer) pick up enough Common to get by in
other lands.

Svirfneblin Magic
You have inherited the innate spellcasting ability of your
ancestors. This ability allows you to cast nondetection
on yourself at will, without needing a material
component. You can also cast each of the following
spells once with this ability: blindness/deafness, blur,
and disguise self. You regain the ability to cast these
spells when you finish a long rest.

Intelligence is your spellcasting ability for these
spells, and you cast them at their lowest possible levels.


Worships Lyssa, Goddess of Insanity

She gifts him a single golden apple that he must not eat but may toss it in battle. Whoever eats it will know all and see what their future holds but at a cost.
Others who see it must make a WIS save

Kurejo Darkstone

Darem stevenjmartinez1988 stevenjmartinez1988